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System shock & bioshock
System shock & bioshock













system shock & bioshock system shock & bioshock

The station’s artificial intelligence, SHODAN, has taken over and has plans to decimate humanity. Like the worlds crafted by Irrational Games’ lead, Ken Levine, Citadel Station is a place gone to hell. If you’ve never explored the corridors of Citadel Station, I think you’ll be surprised at just how much of BioShock’s DNA was drawn directly from System Shock. But a handsome new remake from developer Nightdive Studios has demolished those ancient barriers and highlighted that System Shock, despite its age, was the origin point of so many of the ideas that made its spiritual successor so strong. One of history’s most important games, the original is almost unplayable by today’s standards thanks to a fiddy user interface and control scheme that’s practically prehistoric. These are all moments from System Shock, the game that began the Shock lineage back in 1994. If this nightmare sounds like a new BioShock game, then you’re only half wrong.















System shock & bioshock